Cheat a big "when you play me" unit out with the Legend, then save and replay it with , , and , so each replay fires its effect again. locks the board: once it's in play, units don't ready during the Awaken Phase.
Win condition. Replay , and Mech makers to break the opponent's holds and out-value their removal. Then use the lock and Ekko's Ganking to score the last points while their units can't ready.
Validator: LEGAL · main 40/40 · side 10/10 · runes 12/12 · battlefields 3/3
Legend: 1 Ekko, Boy Who Shattered Time Champion: 1 Ekko, Ingenious MainDeck: 3 Retreat 3 Mischievous Marai 3 Firebrand Raider 3 Industrious Mechsmith 3 Strigian Oracle 3 Riptide Mage 3 Chronobreak 2 Void Seeker 2 Watchful Sentry 2 Thousand-Tailed Watcher 2 Seal of Insight 2 Mesmerize 2 Twilight Reveler 2 Shock Blast 2 Antagonistic Apparatus 1 Ekko, Ingenious 1 Ekko, Revolutionary Battlefields: 1 Grove of the God-Willow 1 Startipped Peak 1 Hall of Legends Runes: 6 Mind Rune 6 Fury Rune Sideboard: 2 Shakedown 2 Crescent Strike 2 Upstage Comedy 2 Decree of Rage 2 Lost to the Sands
's bounce mode is a fourth and fifth : it saves a unit from removal at reaction speed, and the replay fires its play effect again. All three meta decks are removal or bounce heavy. Comedy moves to the sideboard for low-removal decks.
Single-domain Power demand is Fury 8 / Mind 11, and ×2 adds Mind, so 6/6 stretches both colours about equally.
Decree of Insight only hits Body units, and none of the three meta decks plays Body. can't be countered and kills Riven's Champion through , and .
| State | medium | Strong once the replay loop starts |
| Conversion | high | Each replay is a card's worth of value |
| Information | medium | Strigian Oracle predicts |
| Flexibility | medium-high | Balanced runes; reactive saves |
| Restriction | medium | Riptide, Watcher, removal suite |
| Alignment | high | |
| Risk | medium | Counterspells (Riven, Kennen) and Brynhir turns (Kai'Sa) hit the core loop |
Preferred: v2 over v1, carried by Risk and Flexibility.
Decisive assumption: Protecting play-effect units matters more against this field than readying extra attackers, and Fury Power was the colour being stranded.
Confidence medium-low · testing sample none
Try first: R4 if you're unsure about : it's the card whose net effect is hardest to judge without games, and the swap keeps a play effect worth replaying.
Full write-up in the repo: decks/2026-11-08-ekko-boy-who-shattered-time-replay-v2.md