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Replay Lock

Ekko · Radiance · v2 · Combo-midrange
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Discount a big unit with the Legend, save it, replay it; close under the Raider lock.

BF
Ready the Legend for a second discount.
Mull
  • Keep A turn-1 play: , or · A replay piece: , or · or
  • If paired , or with a replay piece or · One or
  • Toss Two or more 6-7 cost units with no replay piece · Hands with no turn-1 play
Game plan
Early
Turn-1 play, conquer, empower the Legend. Don't run your first discounted unit into open removal without a save.
Mid
Discount → play → save with or a bounce. Don't spend Chronobreak on an odd point when the replay should break a hold next turn.
Late
lock plus Ganking.
Ahead
Score to even totals; replay value instead of adding fragile bodies. Keep or up. Land Raider right after they exhaust.
Behind
Disrupt first: , , , . Replaying Watcher on your attack turn breaks most holds.
Main 40

Units · 25

32e
32e
22e
13e
23e
34e
34e1p
15e1p
26e1p
36e1p
27e1p

Gears · 2

20e1p

Spells · 12

21e1p
31e
32e
23e1p
23e1p

Champion

13e